Kafkaesque- Quentin Texture Re-do
Make him look more buggy.
Me and my teammates decided to push Kafkaesque further during the span of our summer break. Our priorities would be to focus on our main character, Quentin, and to troubleshoot his texture issues within Redshift and improve further.
This is my second iteration of improving his texture. A lot of the tertiary details were added, especially on his joints- and some major color adjustments to match the reference images were made.