Entomology Table- Texturing Main Props

Substance Painter, maybe Substance Designer


10/26/20231 min read

I finished all the UVs of the main props and started integrating them into Substance Painter to start my texturing process. I put a basic wood shader provided by SP in default to see how the wood grain feeds with the arranged UVs.

I also added some basic glass shaders to get a headstart on how each prop would look like.

To improve the wood textures, I am considering either downloading realistic wood textures and creating them myself, or trying Substance Designer, to be able to have more liberty on customization and differentiating each wood furniture. I will consider both options according to my schedule.